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Bullet Time refers to a
digitally enhanced simulation of variable speed
(i.e. slow motion, time-lapse…) photography used
in films, broadcast advertisements and video
games. It is characterized both by its extreme
transformation of time (slow enough to show
normally imperceptible and un-filmable events,
such as flying bullets) and space (by way of the
ability of the camera angle—the audience's
point-of-view—to move around the scene at a
normal speed while events are slowed). The first
movie to use the Bullet Time technique was Blade
in 1998, where bullets were computer-generated
and digitally implemented. However, the actual
term Bullet Time is a registered trademark of
Warner Bros., the distributor of The Matrix. It
was formerly a trademark of 3D Realms, producer
of the Max Payne games.
The Bullet Time effect was originally achieved
photographically by a set of still cameras
surrounding the subject. These arrays are
usually triggered at once or sequentially.
Singular frames taken from each of the still
cameras are then arranged and displayed
consecutively to produce an orbiting viewpoint
of an action frozen in time or as
hyper-slow-motion. This technique suggests the
limitless perspectives and variable frame rates
possible with a virtual camera. However, if the
still array process is done with real cameras,
it is often limited to assigned paths.
For many years, it has been possible to use
computer vision techniques to capture scenes and
render images of novel viewpoints sufficient for
Bullet Time type effects. More recently, these
have been formalized into what is becoming known
as free viewpoint television (FTV). At the time
of The Matrix, FTV was not a fully mature
technology. FTV is effectively the live action
version of Bullet Time, without the slow motion.
In The Matrix, the camera path was pre-designed
using computer-generated visualizations as a
guide. Cameras were arranged, behind a green or
blue screen, on a track and aligned through a
laser targeting system, forming a complex curve
through space. The cameras were then triggered
at extremely close intervals, so the action
continued to unfold, in extreme slow-motion,
while the viewpoint moved. Additionally, the
individual frames were scanned for computer
processing. Using sophisticated interpolation
software, extra frames could be inserted to slow
down the action further and improve the fluidity
of the movement (especially the frame rate of
the images); frames could also be dropped to
speed up the action. This approach provides
greater flexibility than a purely photographic
one. The same effect can also be produced using
pure CGI, motion capture and universal capture.
It is thought that the opening sequence from the
late 1960s Speed Racer cartoons partially
inspired the Wachowski Brothers to incorporate
the Bullet Time effect into The Matrix.
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